OptiFine seems to not working on Android, as the patch resource pack gets ignored. We hope to see a version of gl4es that translates OpenGL 3 to OpenGL ES, or continue to work on Zink as a backup method if all else fails.* # Does OptiFine or Sodium works? # OptiFine Until we get a more permenant solution to fix 1.17 and newer, this is what we have.
Be sure to choose Play Anyway when the popup shows. With the file names above, change the resourcePacks key to:
Give it another name then move it to /sdcard/Android/data//files/.minecraft/resourcepacks (on Android 10 or later) or /sdcard/games/PojavLauncher/.minecraft/resourcepacks (on Android 9 or below). If you still want to play 1.17.1 or below, keep the original assets-v0 and follow this instruction:ĭownload the new assets-v0 on the PojavLauncher Discord server, or here. I recommend using per-version config feature with it. Another small note: 1.17.1 or below will simply not work with this patch.A small note: When the popup about 1.17 appears, tap Play Anyway.Simply replace it to the existing assets-v0, and you’re good to go! This (opens new window) is the patch for those versions. Since 21w37a, Mojang bumped the resource pack version to 8, which rendered the current assets-v0 patch unusable.# Note for Minecraft 21w37a+ on Android (thanks to (opens new window)) Since iOS uses tinygl4angle renderer which supports (most?) GLSL 1.50 functionally, this can also be applied to 21w37a+.For 1.18 snapshots, Java 17 is recommended as Java 16 seems to cause a weird problem. Change Java version to 16 or 17, then restart the launcher in order to take effect.After install, go into PojavLauncher, sign in and choose the more icon to enter Preferences.Get latest build from the GitHub (opens new window) or Doregon's Repo (opens new window).