This shot at 99 TEC, still makes the GK looses the ball from his hands even tho you don't have high POW. Shoot distance isn't as far as the Arc Bridge but definately further than any other POW shots. Regarding the one about the GK catching the ball then lets it fly to the net, use Rabana Illusion from Ryan Ortis. SPD on the other hand helps you dribble faster in support to the TEC stats, getting you past the midfield faster. TEC gets the ball to the net from far without the GK doing anything, you dont need POW or OFF cos the TEC itself will do the job. SPD in the low 80s added from the balance points i have after the final match. My OFF and POW stats are all in the low 70s, all gained from S / SS rank up every match. ( Refer to video above and watch closely how fast i execute my SS from midfield ). With 99 TEC, your super shot literally goes off immediately after the dribble success animation. Have you tried charging Hyuga's Neo Tiger? Charging Hyuga's Neo Tiger even after the dribble success animation is an f-ing chore and you only get to pull it off if you are really lucky. Next is your shot charge time with 99 TEC vs all other stats.
Thus just based on this point, 99 TEC gives you at least 85% of your super shots from the midfield to score a goal.ġ) You can tell the GK to screw himself with his full stamina.Ģ) Saves time dribbling all the way to the P.box risking being tackled when almost reaching.
I'll break down the stuffs for u here.Īs you already know, TEC is the stats to cause GK to freeze in place but your TEC needs to be more than the GK. So i have to skill POW, TEC and OFF? Will be enough left to skill TEC so high that is mostly higher than the goalkeepers? Also im Thinking of if its really impossible to go a Hybrid of POW and TEC, u said its like STR and INT, but if you find the perfect middle, where ur TEC is still higher than the goalie and still got some points for OFF it should work right? Or is it impossible because i cant reach so many points? Its just a thought to go hybrid, but if its not gonna work because of the amounts of points i need then i ll go for the create 2 different hero method. So i thought ok just stat POW and a bit TEC. U said that to be able to get the goalie animation the with POW based shot u have to have more TEC then the goalkeeper. But i have one question for you regarding the POW shot method. That example with the rpg is just the best thank u man. You can try to focus on both of them but you'll leave your character jack of all trades, not really specializing in any. Think of it this way, just like in RPG, POW is STR and TEC is INT. So, the calculation for POW shot is OFF + POW and TEC shot is OFF + TEC unless you shot your TEC shot too close to the goalie it becomes straight shot and changes its calculation to OFF + POW instead. You need OFF as well to damage the goalie's spirit.
Цитата допису eLeh:my hero will have the regular shot from misugi and the wild eagle shot from matsuyama as a super, i will skill him POW and TEC to be able to get the animation from the goalie It seems only curved shots help to have this result but straight shots can get the same result on the anime/manga too :( In fact in the anime/manga it happens very often that a GK is trying to catch a ball and fails but in this game 95% of the shots are caught :( I would have love the same thing like it was on the PS2 game.
i have to try it out and practice it maybe The method u explained is also nice but maybe a bit hard to master, especially in an online game. At the beginning okay but after he gets weak i wish there could be some variants that the keeper cant reach the ball.
i mean it would be so nice if it isnt always the same animation where the keeper tries to hold it then it goes in. Yeah i mean exactly this scenario where the animation just shows that the keeper couldnt touch the ball. The other one is a random trigger if the player shooting has a high TEC stat, so far it only triggered on super shots for me. Цитата допису ghost_man:As far as I know there are no specific shots that do that, but 2 ways i found to trigger an animation where the golie does not make any attempt at a save are, making the golie rush You then moving to the side before letting go of the shot.